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  • UT2004 Explosive Ammo Mutator

    Posted on April 10th, 2004 Brian No comments

    My current gaming addiction is Unreal Tournament 2004. I just cannot get enough of this game. Of the ten different game modes, Onslaught really takes the cake with its sweet maps, vehicles, and teamwork requirements. Plus, there is built-in voice chatting that is quite good, and you can command the bots using speech-to-text. How cool is that?!

    But there was something missing. Back in the old days of the original UT, a bonus pack was released with a mutator that made all of the ammo packs explode when you shot them. Chris and I both really liked this mutator, and we couldn’t find one that was up-to-date for UT2004. So we wrote our own. The mutator is still pretty new, so please let me know if you find any bugs or problems. Also, please let me know if you have any gameplace tweaks you would like to see. All of the ammo types are implemented, including the Onslaught AVRil, mine, and grenade. The notable exception is the lightning gun, because doing lightning is fucking hard and I haven’t figured it all out yet. 🙁

    I’ll be putting up a dedicated page for it later, but for now you can download the beta version of my Unreal Tournament 2004 Explosive Ammo Mutator here. If you unzip it into your UT2004/System directory, it should show up in the list of mutators as MutexplosiveAmmo. (I don’t have the .INT file working quite right yet.) If it doesn’t show up for some reason, you can always start a map using the command open <your-map-name>?mutator=explosiveammo.mutexplosiveammo.

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