About the Mutator

This mutator adds explosive ammo to Unreal Tournament 2004. This means that shooting an ammo pickup will cause it to explode, launching projectiles in random directions. This includes all of the standard UT2004 weapons, including Onslaught Grenades and Spider Mines.

Download

Download the mutator here. The current version is v1.3.

Installation

Place the files ExplosiveAmmo.u and ExplosiveAmmo.int into the System folder below the UT2004 installation folder.

If you are upgrading, delete the auto-generated ExplosiveAmmo.ucl file (if it exists); and simply overwrite the existing files with the new ones.

If you are running a network server, in either Listen-mode or Dedicated-mode, you will need to modify the game's INI file. Assuming a default setup, open the System/UT2004.ini file and add the following line under the [Engine.GameEngine] heading:

ServerPackages=ExplosiveAmmo

Known Issues

The mutator says it supports a configuration option called the "Oh Shit!" factor. This does nothing, but the functionality will be added in a future version.

This mutator now correctly works in a network game. However, it has not been tested in low bandwidth conditions or anything like that, since we all have nice, fat pipes. So if you have any problems, let us know.

The code is ugly, and I'm almost embarassed by it. However, it works, so I don't have much incentive to actually clean it up.

Credits & License

This mutator was created by Brian Vargas and Chris Schultz, and is Copyright (c) 2004. If you desire, we grant you a license to use this software under the Creative Commons Attribution-NonCommercial-ShareAlike License.

Technical Details

If you are interested in the technical details of how this mutator was created, check out my mutator technical page and Chris' technical page.