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	<title>The Dumping Ground &#187; Gaming</title>
	<atom:link href="http://ardvaark.net/category/media/gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://ardvaark.net</link>
	<description>And who cares?</description>
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		<title>Wii Downloading</title>
		<link>http://ardvaark.net/wii-downloading</link>
		<comments>http://ardvaark.net/wii-downloading#comments</comments>
		<pubDate>Fri, 22 Dec 2006 13:00:07 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The throbbing blue slit when I woke up tipped me off that the Opera beta for the Wii was released this morning. I downloaded it this morning, and it&#8217;s an interesting concept. The ridiculous intuitiveness of the Wiimote has the potential to finally make the web a living room activity, accessible to even the most [...]]]></description>
			<content:encoded><![CDATA[<p>The throbbing blue slit when I woke up tipped me off that the <a href="http://www.opera.com/">Opera</a> beta for the Wii was <a href="http://www.opera.com/pressreleases/en/2006/12/19/">released this morning</a>.  I downloaded it this morning, and it&#8217;s an interesting concept.  The ridiculous intuitiveness of the Wiimote has the potential to finally make the web a living room activity, accessible to even the most <a href="http://en.wikipedia.org/wiki/Luddite">Luddite</a> grandmother.</p>
<p>There is a ways to go, however, mostly because of the content.  The mental vision in our brain for how the web is supposed to work has been deeply tainted by a mouse/keyboard paradigm, perhaps irrevocably so.  Televisions &#8211; even with so-called high definition &#8211; are very low-resolution, and tend to be viewed from tens of feet away rather than tens of inches.  The information density on such a display has to be lower in order to not overwhelm the senses.</p>
<p>However, this post is really about the Wii download screen, specifically the progress meter.  It seems that, in an attempt to be funny or clever, some user interface numskull has replaced the normal filling bar with <a href="http://en.wikipedia.org/wiki/Mario">Mario</a> collecting coins and hitting blocks.  I could try and describe how it works, but it will be faster if you just <a href="http://blip.tv/file/120209">watch the video</a>.</p>
<p>As you can see, this is a terrible idea, in both idea and execution.</p>
<ol>
<li>It is almost impossible to figure out what&#8217;s going on.</li>
<li>Even if you figure out what&#8217;s going on, the information portrayed is inaccurate, at best.</li>
<li>There are whole generations of people who <em>have never even seen the original Super Mario Bros</em>, and will be utterly confused.</li>
<li>It is <strong>so freaking annoying!</strong>  The urge to put my face into a box with glue and nails is almost overwhelming.</li>
</ol>
<p>Please, Nintendo, fix the Wii download screen.</p>
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		<title>Nintendo Replacing Wii Remote Straps</title>
		<link>http://ardvaark.net/nintendo-replacing-wii-remote-straps</link>
		<comments>http://ardvaark.net/nintendo-replacing-wii-remote-straps#comments</comments>
		<pubDate>Fri, 15 Dec 2006 12:09:04 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[In some games, playing the Wii can be very physical. Wii sports, for example, takes its cue from real sports: The harder you play, the better you&#8217;ll do. However, to the shock of its Japanese designers, we Americans have been taking things to the extreme. As usual. There have been many reports of Wii remotes [...]]]></description>
			<content:encoded><![CDATA[<p>In some games, playing the Wii can be very physical.  Wii sports, for example, takes its cue from real sports: The harder you play, the better you&#8217;ll do.  However, to the shock of its Japanese designers, we Americans have been <a href="http://youtube.com/watch?v=vAKM4ybePRE">taking things to the extreme</a>.  As usual.  There have been many reports of Wii remotes flying out of sweaty hands, breaking their protective wrist straps (meant just for this purpose), and wreaking all sorts of havoc &#8211; ranging from <a href="http://www.engadget.com/2006/11/20/wiimote-strap-breaks-controller-destroys-tv/">smashed television</a> to <a href="http://flickr.com/photos/aerofan897/304772712/">dented walls</a> and <a href="http://flickr.com/photos/37686087@N00/305105535/">broken light bulbs</a>.</p>
<p>You don&#8217;t need to swing <em>that hard</em>, people!</p>
<p>Despite us, Nintendo is doing the right thing and freely replacing the straps.  They have an online <a href="http://www.nintendo.com/consumer/strapreplace.jsp">Wii strap replacement form</a>, and they even allow you to obtain more than one strap &#8211; in case you have managed to wrestle another Wiimote from a mobbed store.  You will probably want to order four no matter what, in case you are planning on buying more controllers in the future, and they happen to come with old, crappy straps.</p>
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		<title>Wii Remote Uses Bluetooth &#8211; Simple Hack Controls Your Mouse</title>
		<link>http://ardvaark.net/wii-remote-uses-bluetooth-simple-hack-controls-your-mouse</link>
		<comments>http://ardvaark.net/wii-remote-uses-bluetooth-simple-hack-controls-your-mouse#comments</comments>
		<pubDate>Sun, 10 Dec 2006 23:05:32 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[I accidentally discovered that the Wiimote uses Bluetooth for its wireless capabilities. Way cool! Using some instructions I discovered online, it was possible to control my mouse cursor by tilting the remote in various directions. With the Wiimote using standards-based communications mechanisms, there are so many awesome possibilities suddenly open. Can you imagine MythTV using [...]]]></description>
			<content:encoded><![CDATA[<p>I accidentally discovered that the <a href="http://en.wikipedia.org/wiki/Wii_remote">Wiimote</a> uses <a href="http://en.wikipedia.org/wiki/Bluetooth">Bluetooth</a> for its wireless capabilities.  Way cool!  Using some <a href="http://wiihacks.blogspot.com/2006/12/howto-use-wii-mote-in-windows-as-your.html">instructions I discovered online</a>, it was possible to control my mouse cursor by tilting the remote in various directions.</p>
<p>With the Wiimote using standards-based communications mechanisms, there are so many awesome possibilities suddenly open.  Can you imagine <a href="http://www.mythtv.org/">MythTV</a> using the Wiimote for on-screen manipulation?</p>
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		<title>Trade Wii Codes With Me</title>
		<link>http://ardvaark.net/trade-wii-codes-with-me</link>
		<comments>http://ardvaark.net/trade-wii-codes-with-me#comments</comments>
		<pubDate>Sun, 10 Dec 2006 21:41:56 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[I finally got my grubby little hands on a Wii, thanks to Chris and Katie. It&#8217;s pretty sweet, but I&#8217;ll save my thoughts for later. For now, are there any of my friends out there who have one yet? Drop me a note so we can exchange Wii Codes!]]></description>
			<content:encoded><![CDATA[<p>I finally got my grubby little hands on a <a href="http://en.wikipedia.org/wiki/Wii">Wii</a>, thanks to <a href="http://blog.christopherschultz.net">Chris</a> and Katie.  It&#8217;s pretty sweet, but I&#8217;ll save my thoughts for later.</p>
<p>For now, are there any of my friends out there who have one yet?  Drop me a note so we can exchange <a href="http://en.wikipedia.org/wiki/Nintendo_Wi-Fi_Connection#Wii_Number">Wii Codes</a>!</p>
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		<title>Mario &amp; Luigi: Partners in Time</title>
		<link>http://ardvaark.net/mario-luigi-partners-in-time</link>
		<comments>http://ardvaark.net/mario-luigi-partners-in-time#comments</comments>
		<pubDate>Mon, 18 Sep 2006 12:05:45 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[After a couple of of months of Metro time, and a few weekend hours here and there, I&#8217;ve finally beaten Mario &#038; Luigi: Partners in Time for the DS. It was recommended to me by Greg as a pretty good RPG for the DS. I partially agree. In many areas, the game makes some neat [...]]]></description>
			<content:encoded><![CDATA[<p>After a couple of of months of <a href="http://wmata.com">Metro</a> time, and a few weekend hours here and there, I&#8217;ve finally beaten <a href="http://ml.nintendods.com/launch/index.html">Mario &#038; Luigi: Partners in Time</a> for the DS.  It was recommended to me by <a href="http://mysite.verizon.net/mmbalto/index.html">Greg</a> as a pretty good RPG for the DS.</p>
<p>I partially agree.  In many areas, the game makes some neat innovations, but in others it falls short.  Let&#8217;s start with the good.</p>
</p>
<p>The graphics are good.  Nothing spectacular, but an RPG&#8217;s graphics don&#8217;t have to be.  They get the point across, and there are some fun niche animations that are used to good effect throughout the story.  The sound is not much more than bleeps and bloops, leaving much to be desired.</p>
<p><img src="/files/partners_in_time_blocks.jpg" class="inline" />The gameplay is an interesting twist on the standard Mario bop-the-enemy-on-the-head fare.  The map is strewn with question blocks to be hit.  These blocks usually yield coins, but also offer power ups and items for battle.  A neat feature is the ability to get the drop on almost any enemy (except for ones with spikes sticking up) by jumping on them as the wander around world screen.  When battle initiates, Mario drops in from above with a pre-emptive hit.</p>
<p>The battle is where this game really shines.  Every attack in battle requires some form of interaction.  To begin with, each of the four party members &#8211; Mario, Luigi, Baby Mario, and Baby Luigi &#8211; are assigned one of the four buttons on the DS.  Successfully attacking requires hitting the appropriate character&#8217;s button at the right time based on the on-screen action.  For example, imagine Mario is to make a standard attack.  The basic attack is, of course, a bop-on-the-head.  In order to successfully execute the attack, you must hit the Mario&#8217;s button (the A button) as he stomps on the head of the enemy.  Failure to do so will do significantly less damage, and Mario will bounce to the floor in an embarassing display.</p>
<p><img src="/files/partners_in_time_green_shell.jpg" class="inline" />More advanced attacks are accomplished similarly.  Utilizing the special Bros. Items, so called because they require the brothers to work together, can often demand great concentration and timing to rack up big damage.  For example, Mario and Luigi can kick a green shell back-and-forth against an enemy.  Whenever the shell reaches one of the brothers, you are required to hit the button for the character.  Failure to do so sends the shell spinning off the screen, but success allows for massive damage to be accumulated.  The catch is that the shell speeds up slightly with each successive hit, thus becoming consistently more difficult.</p>
<p>Enemy attacks tend to be rather basic, from simply running into a character to spitting a fireball, but in another fun twist the brothers can defend and counter-attack.  Each enemy gives some slight indication of how and who they are about to attack just before doing so, and a well-timed jump can not only repel the attack, but deal some damage in return.  It&#8217;s a lot of fun trying to figure out the patterns to the different enemies throughout the game.</p>
<p>Overall, the combat system is very clever, and is the highlight of the game.  It&#8217;s somewhat reminiscent of the old Final Fantasy VIII combat system, except that in Partners in Time it doesn&#8217;t suck.</p>
<p>What does suck is the story.  The initial plot hook is not completely terrible, but it&#8217;s executed poorly from thereon.  Most of the plot devices come out of nowhere, for no reason.  More often than not, you head to a newly opened world simply because you&#8217;re told to.  The maps are horribly linear, meaning most of your wandering serves no purpose but to kill time.  Sure, there are the aforementioned blocks found throughout, but the rewards from those blocks rarely graduates beyond some additional Bros. Items; so it loses its luster after the forty-third time.  And clocking in at just over fifteen hours, all the mindlessness previously mentioned makes the game even shorter in reality.</p>
<p>Also, the dialouge is simply terrible.  Clearly this game was written for a young audience.  Much of it is silly, and there is a ton of drawn-out slapstick that ends up being almost painful to watch after the ninth time.  One particular highlight, though, is a scene where the Hammer Brothers get Shroob implants in them, and end up talking in l33t speak.  I almost fell out of my chair laughing.</p>
<p>So overall, is this worth playing?  Probably not for a seasoned gamer.  There are some neat things done, but the pain required to enjoy those moments makes it a game I just cannot recommend.  It might be worth it for a younger player who is just getting into RPGs, but not for many others.</p>
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		<title>GenCon 2006</title>
		<link>http://ardvaark.net/gencon-2006</link>
		<comments>http://ardvaark.net/gencon-2006#comments</comments>
		<pubDate>Fri, 18 Aug 2006 13:46:56 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life of Brian]]></category>

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		<description><![CDATA[Were you wondering where I was? Me, neither. In case you were, however, I was on holiday with Hedda. Ostensibly the Great Midwest Family Tour of 2006, the only part anybody beyond my immediate family might care about was GenCon 2006. Like previous years, we crashed the homes of various friends who live in Indianapolis. [...]]]></description>
			<content:encoded><![CDATA[<p>Were you wondering where I was?  Me, neither.</p>
<p>In case you were, however, I was on holiday with <a href="http://circadianscreed.com">Hedda</a>.  Ostensibly the Great Midwest Family Tour of 2006, the only part anybody beyond my immediate family might care about was <a href="http://www.gencon.com/2006/indy/default.aspx">GenCon 2006</a>.  Like previous years, we crashed the homes of various friends who live in Indianapolis.  Extra-double thanks to Nate &#038; Kathie for putting up with all of us!</p>
<p>So, what were the highlights?</p>
<ul>
<li><a href="http://www.otb-games.com/showcase/apples.html">Apples to Apples</a> was a huge hit with me, and everybody else.  I bought the party box and the second expansion, to add some currently-relevant cards like &#8220;Gas Prices&#8221; and &#8220;Iraq.&#8221;</li>
<li>Once again, we hung out with Jeff, the creator of <a href="http://killerbunnies.com">Killer Bunnies, and the Quest for the Magic Carrot</a>.  Of course, I also came home with the <a href="http://www.killerbunnies.com/cards/pink.html">Perfectly Pink</a> and <a href="http://www.killerbunnies.com/cards/khaki.html">Wacky Khaki</a> expansions, as well as the sub-game <a href="http://www.killerbunnies.com/stuff/kinder.html">Kinder Bunnies</a>, which can be mixed in with the original game.  Also, we got to playtest Jeff&#8217;s newest super-secret game.  I can&#8217;t say much more than that.</li>
<li>The big surprise was <a href="http://www.atlas-games.com/product_tables/AG1250.php">Gloom</a>.  In this game, you control a family of five misfits, and the point is to make them as unhappy as possible and then kill them.  Whoever&#8217;s family is most depressed wins the game.  Of course, you also spend plenty of time trying to make your opponents&#8217; families as happy as possible.  The game is cleverly printed on transparent playing cards, and although there are some issues with the ink sticking and ripping off onto other cards, it really is cool to be able to play bonuses on top of other cards and just have them show through appropriately.</li>
<li>To my dismay, the latest expansion to <a href="http://www.sjgames.com/munchkin/game/">Munchkin</a> sold out before I could buy it.  I&#8217;ll be ordering <a href="http://www.sjgames.com/munchkin/needforsteed/">The Need for Steed</a> online, I guess.</li>
<li>There were some really great <a href="http://flickr.com/photos/ardvaark/tags/costume,gencon,2006/">costumes</a> this year.  My favorite without a doubt, though, was the <a href="http://flickr.com/photos/ardvaark/214804751/">Ghostbuster</a>.  His proton pack looked so awesome, and he even had a trap!  The <a href="http://flickr.com/photos/ardvaark/214855907/in/set-72157594236293756/">Star Wars slave costume</a> was a close second, though.</li>
<li>We took a little side-trip to the Ratskeller for some beer and live music.  Nate and I drank a lot of <a href="http://flickr.com/photos/ardvaark/214851060/in/set-72157594236293756/">Poorter</a>.</li>
<li>I played <a href="http://www.io.com/~sj/PirateGame.html">Evil Stevie&#8217;s Pirate Game</a> for the first time.  There were too many people playing, but with a smaller group it would be an awesome game.</li>
</ul>
<p>If you&#8217;d like, feel free to browse all of the photos in my <a href="http://flickr.com/photos/ardvaark/sets/72157594236293756/">GenCon 2006</a> Flickr set.  Also, <a href="http://flickr.com/photos/ardvaark/tags/gencon,2006,highlight">here are some highlights</a> in case you&#8217;d rather not wade through them all.</p>
<p>The rest of the trip was spent with <a href="http://flickr.com/photos/ardvaark/sets/72157594236198998/">Hedda&#8217;s family in Mishawaka</a>, and with my Mom at her <a href="http://www.flickr.com/photos/ardvaark/sets/72157594241843261/">vacation spot in Michigan</a>.</p>
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		<title>Draw a dragon?  That&#8217;s easy!</title>
		<link>http://ardvaark.net/draw-a-dragon-thats-easy</link>
		<comments>http://ardvaark.net/draw-a-dragon-thats-easy#comments</comments>
		<pubDate>Thu, 13 Jul 2006 15:08:17 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life of Brian]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[In Brain Age, one of the things you are asked to do is draw things from memory without any reference. You&#8217;re just up and asked to draw a giraffe or chainsaw or rhinoceros from memory, and then you can compare what you&#8217;ve drawn with a real drawing of the item. It&#8217;s supposed to activate your [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://en.wikipedia.org/wiki/Brain_Age" title="Wikipedia: Brain Age">Brain Age</a>, one of the things you are asked to do is draw things from memory without any reference.  You&#8217;re just up and asked to draw a giraffe or chainsaw or rhinoceros from memory, and then you can compare what you&#8217;ve drawn with a real drawing of the item.  It&#8217;s supposed to activate your pre-frontal cortex or some such.</p>
<p>Anyway, this morning, I was asked to draw a dragon.  A dragon?  That&#8217;s easy!  First draw an S.  Then, draw a more different S.  Close it up real nice, and then add some teeth using consummate <em>V</em>s.  Add some legs and some wings, and &#8230;</p>
<p style="text-align:center"><a href="http://www.flickr.com/photos/ardvaark/188743239/" title="A Dragon!"><img src="http://static.flickr.com/69/188743239_eb80bb3d80_m.jpg" width="240" height="180" alt="A Dragon!" style="border:solid 2px" /></a></p>
<p>Apparantly, that&#8217;s not what they had in mind.</p>
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		<title>Nintendo DS Surprises Me</title>
		<link>http://ardvaark.net/nintendo-ds-surprises-me</link>
		<comments>http://ardvaark.net/nintendo-ds-surprises-me#comments</comments>
		<pubDate>Thu, 13 Jul 2006 13:40:20 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life of Brian]]></category>

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		<description><![CDATA[Our good friends Greg &#038; Kat came to visit us this past weekend. Greg is a video game junkie, and works for Cranky Pants Games. So naturally, I seek his opinion on what&#8217;s hot and what&#8217;s not in the video game world. His answer? His favorite system on the market right now is the Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>Our good friends <a href="http://mysite.verizon.net/mmbalto/index.html" title="Kat and Greg's Adventures in Kirkland">Greg &#038; Kat</a> came to visit us this past weekend.  Greg is a video game junkie, and works for <a href="http://www.crankypantsgames.com/">Cranky Pants Games</a>.</p>
<p>So naturally, I seek his opinion on what&#8217;s hot and what&#8217;s not in the video game world.  His answer?  His favorite system on the market right now is the <a href="http://www.nintendo.com/systemsds">Nintendo DS</a>.</p>
<p>I had always been a little leery of the DS.  It felt gimmicky to me, with the two screens and the stylus.  My gut reaction made me think of the infamous <a href="http://en.wikipedia.org/wiki/Virtual_Boy" title="Wikipedia: Virtual Boy">Virtual Boy</a>.  But Greg offered me a whirl free of charge on some of the best games the system has to offer.</p>
<p>Was I ever surprised!  The graphics are far superior to any of the other Nintendo handhelds, probably on part with something the <a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="Wikipedia: PlayStation Portable">PSP</a> has to offer.  What was truly shocking, though, was how naturally the two screens and touch screen fit into the gameplay.  For example, in many games, like the fantastic <a href="http://arstechnica.com/reviews/games/newsupermario.ars">New Super Mario Brothers</a>, the second screen isn&#8217;t really used for much other than a map.  However, there is a spot on the second screen where you can store an extra power up which can be intuitively retrieved by simply tapping at it with your thumb.  In other games, like <a href="http://en.wikipedia.org/wiki/Brain_Age" title="Wikipedia: Brain Age">Brain Age</a>, the stylus is the primary input mechanism for the entire game.</p>
<p>Greg had just bought a new, shinier DS Lite, so he sold me his old one for cheap.  He didn&#8217;t have to work hard.</p>
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		<title>Galactic Civilizations 2</title>
		<link>http://ardvaark.net/galactic-civilizations-2</link>
		<comments>http://ardvaark.net/galactic-civilizations-2#comments</comments>
		<pubDate>Sun, 12 Mar 2006 22:36:16 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I was a big fan of the original Galactic Civilizations. It was everything that Masters of Orion 3 wanted to be, and was an amazing example of how gameplay is more important than graphics. In the 3D-everything era, GalCiv was using sprites, but it didn&#8217;t matter because the game was so good. There has been [...]]]></description>
			<content:encoded><![CDATA[<p>I was a big fan of the original <a href="http://galciv.com" title="The original Galactic Civilizations computer game.">Galactic Civilizations</a>.  It was everything that <a href="http://moo3.quicksilver.com/main2.html" title="Masters of Orion 3 Official Web Site">Masters of Orion 3</a> wanted to be, and was an amazing example of how gameplay is more important than graphics.  In the 3D-everything era, GalCiv was using sprites, but it didn&#8217;t matter because the game was so good.</p>
<p>There has been a bit of a story on <a href="http://digg.com">digg</a> today (<a href="http://digg.com/gaming/Company_WANTS_its_game_pirated_" title="Company WANTS its game pirated!">here</a> and <a href="http://digg.com/gaming/Galactic_Civililizations_does_NOT_want_people_to_pirate_their_game_" title="Galactic Civililizations does NOT want people to pirate their game!">here</a>) about the publisher&#8217;s decision to not protect their game with any DRM.  I would just like to take this opportunity to thank them personally for it.  I&#8217;m a paying customer, and it infuriates me when the company I patronize treats me as a criminal.  It <a href="http://ardvaark.net/encrypted_video_game_files.html" title="Encrypted Video Game Files">happened to me with Half-Life 2</a>, and I won&#8217;t be playing any more Valve games because of it.</p>
<p>It is very clear from their forum post that <a href="http://forums.galciv2.com/?ForumID=161&#038;AID=106741" title="Galactic Civilizations II, Copy Protection, and Piracy">Stardock gets it</a>.  Software gets stolen, and there isn&#8217;t much you can do about it.  Rather than annoy your customers and lose sales, reward them for purchasing your work with updates and content.  On top of that, the GalCiv2 license is wonderfully fair, allowing users to install the software on multiple machines for convenience.  As the author says, &#8220;How many sales are lost because people want to have a game on their laptop and desktop and don&#8217;t want to drag CDs around so choose not to buy the game?&#8221;</p>
<p>Oh, and <em>this game is crack.</em>  I have stayed up until 4:00 a couple of times already because I simply lost track of time.</p>
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		<title>Why I Keep Buying Nintendos</title>
		<link>http://ardvaark.net/why-i-keep-buying-nintendos</link>
		<comments>http://ardvaark.net/why-i-keep-buying-nintendos#comments</comments>
		<pubDate>Tue, 08 Nov 2005 16:17:46 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[This article on Nintendo&#8217;s Genre Innovation Strategy made the rounds a while ago, but it came up in conversation about the upcoming Nintendo Revolution. It took me a while to find it again, so it&#8217;s going into my long-long-term memory &#8211; a.k.a. here. It&#8217;s a good read, although it&#8217;s a long read. When I worked [...]]]></description>
			<content:encoded><![CDATA[<p>This article on <a href="http://www.lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html">Nintendo&#8217;s Genre Innovation Strategy</a> made the rounds a while ago, but it came up in conversation about the upcoming <a href="http://cube.ign.com/articles/522/522559p1.html">Nintendo Revolution</a>.  It took me a while to find it again, so it&#8217;s going into my long-long-term memory &#8211; a.k.a. here.  It&#8217;s a good read, although it&#8217;s a long read.  </p>
<p>When I worked at <a href="http://avanade.com">Avanade</a>, I used to get tons of crap from <a href="http://blog.the-woods.org/blogs/mike/">Mike Wood</a> and <a href="http://kevinkelley.org/Blog/">Kevin Kelly</a> and Adam Wenger for not owning an XBox.  I always had trouble explaining why I didn&#8217;t own one &#8211; the best I could say was something along the lines of, &#8220;There just aren&#8217;t any good games for it.&#8221;</p>
<p>This article really helped me understand why I continually find myself with a Nintendo system, despite all the hoopla over the other major consoles.  I&#8217;m not a video-game addict, I&#8217;m an innovation addict.</p>
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